Wednesday, May 26, 2010

5/26/2010- Wednesday

Today I created the game impossible to win. There is no victory condition- only a lose condition. As you move forward in the game, he he he, the ball will get faster and faster and there will be a point you can't follow the ball. But, the only this game forces you to improve if you want to play for longer.

Three things I learned today:
1) How to advance levels in a game. Nothing much, just the speed of the ball increases to limits where it can pass through objects, destroying them. Except for the indestructible bat, of course. But it will pass through it at levels like 20 or so.

2) How to use the older library of Fang. We were using fang2 till now but now we're back to fang 1's latest version. It is much better, it's functions don't have a bug, so we can use it's bounce function very well. How do you think Break Brick would work without bounce?

3) Old is Gold. Well, for Fang at least, it is definitely true. Fang1's tracker function too is much easier than the Transformer function of fang2.

Questions I have:
None. But a point to make. It's been quite a LONG time since my questions were answered. So, I have so many questions but they are all up there already. No point in writing them all over again. BORING! so, except for the ones already specified, I have no questions.

P.S. : Can we make an un-winnable game for our final project?

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