Wednesday, June 2, 2010

6/1/2010- Tuesday & 6/2/2010- Wednesday

There was very less stuff to write about, so I included it all in one post.

6/1/2010- Tuesday

Tomorrow is our presentation to the Leadership people. We have to present our design of the game to them. I hope all goes fine. Worked on presentations majorly, and our final games.

A Few Things I learned:
1) When doing this designing stuff, the presentation should be made first.
2) There will always be last minute changes.
3) A small zombie shooting game can be very tough to program.

6/2/2010- Wednesday

Everything went well. All because of luck, we got the lowest sales (Cole was rolling 12 sided dices, and our number on the dice was least), but considering the competition multiplier (no. on dice multiplied by some decimal or fraction) we had made a decent choice. But our situation was much better than that of Sarthak's group. They made a lot of money, but no contract with the publishers. So, they were hired, got the work done, and then fired. No profit to them.

A Few Things I learned
1) Always look at the glass half full. I actually looked at it 1/4th full, but never mind.
2) There's always a worse thing that could have happened. Like, getting no publishers or sponsors.
3) There is always a scope of better sales outside India. I am still looking for the problem where the communication was lost. We told target audience as USA, and we got sales for India. There was not much difference although, almost the same numbers.